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This is the first novel in the Gor series, and introduces Tarl Cabot, and the world of Gor -- a world always on the opposite side of the sun from Earth -- a world of slaves and beautiful women, of human domination by the alien, secret Priest-Kings.

E Book 01 Tarnsman Of Gor
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Tarl Cabot finds himself transported back to Counter-Earth from the sedate life he has known as a history professor on Earth. He is glad to be back in his role as a dominant warrior and back in the arms of his true love. Yet, Tarl finds that his name on Gor has been tainted, his city defiled, and all those he loves have been made into outcasts. He is no longer in the position of a proud warrior, but an outlaw for whom the simplest answers must come at a high price.

E Book 02 Outlaw Of Gor Doc
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Tarl Cabot is the intrepid tarnsman of the planet Gor, a harsh society with a rigid caste system that personifies the most brutal form of Social Darwinism. In this volume, Tarl must search for the truth behind the disappearance of his beautiful wife, Talena. Have the ruthless Priest-Kings destroyed her? Tarl vows to find the answer for himself, journeying to the mountain stronghold of the kings, knowing full well that no one who has dared approach the Priest-Kings has ever returned alive....

Tarl has dedicated his life to ensuring that the Priest-Kings survive the harsh lands of Gor, but a savage tribe that closely guards its secrets has halted his quest. To continue his quest, Tarl must unravel the mysteries of this strange, private band of nomads called the Wagon People or die trying. He is the only man alive who has not trembled in the presence of this mysterious tribe.

The deadly assassin Kuurus is intent on a bloody mission of vengeance. His adventure takes him from the caste of the pleasure-slaves, which are rigorously trained in the rules and techniques of sexual ecstasy, to the brutal arenas where humans participate in deadly hand-to-hand combat. He witnesses violence, conflict and uncertainty, as the inhabitants of Counter-Earth are forced to confront their destinies - no matter how exalted or debased.

Former earthman Tarl Cabot finds himself in the most depraved city that Gor has to offer. Port Kar is a city of robbers, brigands and men without allegiance to any cause or kingdom where the weak are quickly consumed by the strong. However, Tarl Cabot is able to flourish in the cutthroat environment of the city, for he is a powerful Tarnsman, used to having his way. He finds that there is much to learn in Port Kar, where the people are celebrated for their skill of training their voluptuous slaves into utter obedience.

The beautiful and headstrong Elinor Brinton of Earth finds herself thrust into the savage world of Counter-Earth, also known as Gor. Brinton must relinquish her earthly position as a beautiful, wealthy and powerful woman when she finds herself a part of the harsh Gorean society. She is powerless as a female pleasure slave in the camp of Targo the slave-merchant. Forced to learn the arts of providing pleasure to any man who buys her, Elinor is determined to escape. Nevertheless, she is sold for a high price, and her master is determined to get his money's worth.

Former Earthman Tarl Cabot is now a powerful Tarnsman of the brutal and caste-bound planet of Gor, also known as Counter-Earth. He embarks on an adventure in the dangerous and mysterious wilderness of Gor, pitting his warrior's skills against treacherous outlaws, bandits and fighters. Three different women are working to bring change to Tarl's far-from-peaceful life on Gor: Talena, his one-time queen and first love; Elizabeth, his brave fighting partner; and the Amazonian Verna, chief of the fierce and wild panther women. As Tarl journeys through the wilderness, the fates of these three remarkable women will finally be decided.

Former earthman Tarl Cabot has been struggling to free himself from the cruel control of the Priest-Kings of Gor to no avail. As he pits his strength against such a formidable enemy, a terrible beast appears from the mysterious northern lands, bearing a token of the demise of Tarl's once-beloved woman Talena. The missive is a sign of defiance and disrespect from his enemies, meant to humiliate him and force him to challenge them in response. To gird his weapons and set out on a mission of vengeance against those who sent the beasts means Tarl must jeopardize his fortune and position as a wealthy slave merchant. But he is no longer practical and calm as he was on earth. He must conform to the social codes of Gor, where the only way one can avenge wounded manhood is to respond with all one's might!

Tarl Cabot must prove his final loyalty to the harsh and caste-bound planet known as counter-earth. "Surrender Gor," reads a message sent from the Others, a mysterious people from the worlds of steel. Either the proud rulers of Gor submit or be destroyed. Now Tarl Cabot is leaving the decadent city of Port Kar to wander in the wilds of Gor, taking up the sword to defend his rulers and enemies, the Priest-kings. For he knows that the fate of his home planet, earth, is inextricably tied to the fate of Gor.

Taken as a possession, Judy Thornton, an Earth resident, is found meandering in the wilderness of the Earthlike planet of Gor. In keeping with the uncivilized culture of the Goreans, she is trained and used as a slave. What her masters don't know is that Judy is more than just a beautiful chattel. She has the power to obliterate Gor and all that is related to it. Determined to seize control of her, Priest Kings and Kur-Monster enter combat, neglecting the fact that the fate of Gor rests in the hands of the ethereal Judy.

On Gor, there are three different kinds of beings that are labeled beasts: there are the Kurii, a monster alien race that is preparing to invade Gor from space; the Gorean warriors, who fight with viciousness almost primitive in its blood lust' and then there are the slave girls of Gor, lowly beasts for men to do with as they see fit, be it as objects of labor or desire. Now all three come together as the Kurii fight to take over Gor with its first beachhead on the planet's polar ice cap. As all three kinds of beasts struggle together, an incredible adventure is told, one that begins in lands of burning heat and ends up in the bitter cold of the polar north among the savage red hunters of the polar ice pack.

This enchanting escapade is the most important quest of Tarl Cabot's career. He must retrieve a potent shield ring from a strange explorer. It is imperative that the omnipotent Priest Kings obtain this ring so that the Goreans do not challenge their enormous power. Throughout his expedition, Cabot learns of uncharted territories on Earth's cosmic counterpart. In the dense forests he discovers, Cabot must use his skills to endure the perils that await his arrival. Cabot will encounter Gor's barbarism in full force through enchantingly dangerous beasts, bloodthirsty men, and exotic kingdoms.

Emotionally lost, Jason Marshall finds himself thrust into a lengthy struggle to save his beloved from slavery on an Earthlike world called Gor. Kidnapped and helpless, Jason begins a life on Gor as a slave and becomes a prominent warrior. He must battle his way to freedom, if only to liberate his love from the clutches of the alien slave emporium. Will Jason overcome the numerous obstacles he encounters? Will he ever reunite with the girl he loves? Can he survive the trials and tribulations he must endure on Gor?

Learning a valuable lesson in gender roles, Jason Marshall, an Earthman enslaved by the Goreans, must prove himself on the planet Gor. Determined to find the beautiful Earthwoman who was kidnapped with him, Jason is caught in the middle of a devastating war between Ar and the Salerians. Jason must prove himself a real man and survive the war in hopes of finally finding the girl of his dreams.

Thrust into a life full of woeful twists and turns, Jason Marshall has contended with the prehistoric customs and immeasurable power of the Goreans. His struggles on Gor, a planet resembling Earth, included escaping imprisonment, enslavement, and redeeming lost land. Jason has fought to regain control of his life. Having ascended to a position of power in the Gorean army, Jason must prevail in a battle that seems destined to destroy Gor. Jason has a lot riding on his success as a war leader: prestige, wealth, and an Earth girl of goddesslike beauty. Will Jason be able to win the war and avoid a fate worse than death? Will he be able to find the girl who holds his affections? Will he be able to live as a free man on Earth's counterpart and rise to a still higher position of power and respect?

Long ago in their intraspecific conflicts a violent, technologically sophisticated life form, the Kurii, destroyed their native world. They now seek another. Between Earth and Gor, or the Counterearth, and the power of the imperialistic, predatory Kurii, now ensconced in the "Steel Worlds," a number of satellite colonies concealed amongst the debris of the asteroid belt, stands only the defensive might of the Priest-Kings of Gor. Tarl Cabot, once of Bristol, England, laboring in behalf of the Priest-Kings, once managed to foil a Kur attempt to set the stage for an invasion of Gor. In that venture he encountered a worthy foe, the redoubtable Half-Ear, or Zarendargar, now fallen from favor in the Steel Worlds. The Kurii, unforgiving and relentless, have sent a death squad to Gor seeking Zarendargar. They seek the assistance of Cabot in this enterprise, but he declines to be of service. A decorated piece of hide, bearing strange symbols, tells a story, which may or may not be true. It suggests that Half-Ear, or Zarendargar, whom Cabot believed dead, may yet live. The death squad will seek Zarendargar, but, so, too, will Cabot, to warn him, for once, long ago, and faraway, in the polar north of Gor, each with the other had shared drink, a gesture of warriors, a cup lifted amongst foes. But to pursue this mission Cabot must enter and traverse the Barrens, the vast Eastern prairies of the primary Gorean continent, lands contested by tribes of warring savages, lands forbidden to strangers.

Half-Ear, or Zarendargar, a Kur general fallen from favor in the Steel Worlds, now sought by a death squad of his savage compeers, has determined to lure his pursuers into the Barrens, the vast prairies to the east of known Gor, populated by warring tribes known to Goreans as the Red Savages. He has arranged matters in such a way that he will be abetted in his stand against the death squad, and its human allies, by a human ally of his own, his former foe, Tarl Cabot. The ancestors of the Red Savages, as those of many other Goreans, were brought to Gor long ago in Voyages of Acquisition by the Priest-Kings. The Red Savages were settled in an area not unlike that of their former home, a sweeping, almost endless grassland, where they tend to continue their former ways of life, and war. The various tribes have in common a tradition, or myth, called the Memory. And in virtue of this tradition, myth or memory, they entertain an inveterate hostility to lighter-skinned races. Cabot makes his way into this land, and amongst these tribes, in his quest for Zarendargar, he encounters enemies and perils, conflicts and hatreds, and, ultimately, friends. And meets once more the dreadful Zarendargar.

In their contentions with Priest-Kings, Kurii, savage denizens of the Steel Worlds, concealed within the asteroid belt, have frequently had recourse to human allies, and subversion. In accord with such projects, Kurii have occasionally sought to place and support congenial administrations in key cities. One such city is Corcyrus. Corcyrus is ruled by a beautiful woman, the cruel, arrogant, much-hated Sheila, an agent of Kurii. It is thought advisable to find a double for Sheila, who, in case of military or political disaster, may serve as her proxy, or substitute. For this role an unwitting young Earth girl, Tiffany Collins, is chosen and brought to Gor. She is introduced into her role and led to believe that she, somehow, she unaware of the true Sheila, is the Tatrix, or female administrator, of Corcyrus. Defeat in war, and revolution, occur, and the blood of Sheila is sought by the victors. Tiffany, fleeing for her life, finds herself alone, frightened, and unbefriended, a vulnerable Earth female, no more than a lovely, defenseless barbarian, on the beautiful, perilous world of Gor. She is a girl without a Home Stone, and such may be taken in hand, and claimed, as might be any stray animal, to be collared and owned, to be put to the pleasure of masters. The expression 'Kajira' is the most common expression in Gorean for a female slave.

The games of Gor are diverse, as are their players. There are the games of planetary politics, in which worlds are contested. And those of cities and ubarates, of ponderous cavalries and fleets of lateen-rigged ships. And smaller games, bloody games, played on a square of sand, in which the counters and pieces are edged weapons. And, too, there is Kaissa, common on Gor, played with pieces of wood, on a board of a hundred squares. One might think little would depend on the outcomes of such a benign recreation, but one could be wrong. The major land power in the northern latitudes of known Gor has long been the imperium of mighty Ar. Against her hegemonies on the continent, plans by her major enemies, the maritime ubarates of Cos and Tyros, have been carefully drawn, projectively to involve attack from without and subversion from within. Cabot, once of Earth, is drawn into these intrigues. A foiled plot laid against his life leads him to the port city of Brundisium, where he obtains not only satisfaction, but keys to enciphered documents germane to the machinations of Cos and Tyros. These should be delivered to Ar. But the armada of the maritime ubarates is already entering the collaborating port of Brundisium.

Cities, even private individuals, may from time to time hire soldiers. either to supplement their indigenous forces, or to conduct particular ventures, perhaps of reprisal, perhaps even of acquisition. On Gor there are numerous mercenary companies, some larger, some smaller, whose services may be purchased, or bid upon, for given periods of time. The allegiance of these companies is to their pay, and their captains. The forces of Cos and Tyros, powerful maritime ubarates, and their allies, have now beached upon the mainland, and are utilizing the city of Torcodino as a repository for supplies, preparatory to marching on a nigh-undefended and unprepared Ar. Should Ar fall the disinterested tolerances and neutralities, and even the balance of power long sustained between Ar and the great maritime ubarates, things which made possible the existence of the independent companies, will vanish, a development threatening the very existence of the independent companies. In a surprise attack a mercenary captain, Dietrich of Tarnburg, seizes Torcodino, intending to forestall the imminent march against Ar until she has time to arm and defend herself. Cabot, en route to Ar, has inadvertently been trapped in Torcodino when it was seized by Dietrich. He agrees to carry secret and urgent letters for Dietrich, now besieged in Torcodino, to the administration of Ar. Ar must act. But when Cabot arrives in Ar it is a city riven by doubt and dissension, and treason. To whom shall the letters be delivered, and whom can he trust?

Doreen Williamson is a quiet, shy librarian on Earth. As many other young women she is distrustful of her attractions, frightened of men, introverted in manner and sexually inhibited. She lives in a quiet, lonely, dissatisfying, sheltered, frustrated desperation, distant from her true self, her nature denied, her only friends books and her secret thoughts. In the realization and enactment of a profound fantasy, after acute self-conflict, she dares to study dancing, a form of dance in which she is at last free to move her body as a female, a form of dance in which she may revel in her beauty and womanhood, a form of dance historically commanded by masters of selected, suitable slaves, belly dance. Thusly may she fantasize her longed-for desirability. This is, of course, her delicious, shameful secret, one which must be concealed from all, one which must be forever carefully guarded. Unbeknownst to herself, however, she has independently come to the attention of skilled assessors of women, of Gorean slavers. While secretly practicing in the library after hours she is surprised by three men. She must then dance, for the first time, before men. For the first, time, too, she discovers her own desirability, and that she is such as may be well bid upon. She will be taken to the beautiful, perilous world of Gor, there, in a collar, to learn her womanhood, and there, at last, to beautifully and profoundly find and fulfill herself.

The maritime ubarate of Cos, with her allies, is mounting an attack on Ar on two fronts, from the south with a major invasion force and in the north with an expeditionary force besieging Ar's Station, Ar's base of power in the vast arable basin of Gor's mightiest river, the Vosk. Dietrich of Tarnburg, a mercenary, has seized Torcodino in the south, with its stores of military supplies, to temporarily halt the march of Cos on Ar, to buy Ar time to organize for her defense. Cabot has delivered letters from Dietrich to the regent of Ar, Gnieus Lelius, apprising him of the city's danger and the situation at Torcodino, and he has, in turn, been entrusted with letters from the regent to be delivered to the besieged Ar's Station. In virtue of treason in Ar, her main forces have been drawn away from the city and are now are wintering at Holmesk. Thus Ar is substantially defenseless and Ar's Station is abandoned. At Ar's Station Cabot, betrayed by the very missives he conveyed, is arrested as a spy. In the destruction wrought in Ar's Station by siege engines Cabot escapes his imprisonment. Shall he then flee Ar's Station, making his way to freedom through its miseries and desolations, its ruins and flames, or shall he remain, to defend, as he can, to the death, if need be, her weakened, betrayed, starving defenders, those who had been his very captors?

In the continental war matters proceed apace, to the advantage of Cos. Cabot, and his friend, Marcus, of Ar's Station, who have been spying for Ar in the Cosian encampments, now seek the long-inert forces of Ar, to report acquired intelligence to their commander, Saphronicus, who proves to be of the treasonous party of Ar. Cabot and Marcus are placed under arrest, as spies. Primary forces of Ar, largely inactive in recent months, are now to pursue Cosian forces withdrawing from Ar's Station, through the vast Vosk delta to the sea. The Cosian forces, however, have avoided the delta and the delta campaign is a ruse to decimate the armed might of Ar, to use as a weapon the marshes and swamps of the delta itself, their treacherous, trackless wildernesses and wastes, the quicksand, the insects, the serpents and reptiles, the local populations, to deliver a final decisive blow to what was once the unchallenged splendor and power of Gor's finest infantry. Cabot and Marcus, separated, are sentenced as work prisoners to accompany the forces of Ar as they enter the delta with the expectation of soon overtaking and crushing the withdrawing contingents of the ubarate of Cos. They are thus first-hand witnesses of the tragedies and hazards, the terrors and miseries, of the ill-fated delta campaign. Should they survive the delta both will turn their eyes toward Ar, the seat of treachery. As warriors each will have his business in that place.

The party of treason in Ar is triumphant. After the disaster of the delta campaign Ar is substantially defenseless. The forces of Cos, and her allies, are welcomed into the city as liberators. Ar's Station, which held out so valiantly against superior forces in the north, is denounced as traitorous. Veterans of the delta campaign are despised and ridiculed. Patriotism and manhood are denigrated. Ar's walls are being dismantled willingly by her own citizens to the music of flute girls. Lawlessness and propaganda are rampant. Marlenus, the great ubar, who might have organized and led a resistance, who might have rallied the city, is presumed dead, somewhere in the Voltai mountains. The Home Stone of Ar's Station is displayed in Ar as an object of contempt. Marcus, of Ar's Station, wishes to regain the Home Stone of his beloved city, for no city can die whose Home Stone survives. Cabot is concerned with a warrior's vengeance upon sedition and treachery, and, in particular, with meeting one who stands high amongst the conspirators, a beautiful woman now enthroned as ubara, whose name is Talena.

Deep within the cells of Treve, a glorious and mysterious city at the center of Gor's struggle for supremacy, awakens a nameless slave girl who will witness events about which others will only dare to whisper.

Ellen is a beautiful young slave girl on the planet Gor. Yet she was not always thus. For nearly sixty years she was a woman of Earth, but life had largely passed her by. Then, following an apparently chance encounter at the opera with a strangely familiar young man, an echo from her past, she finds herself transported from Earth to Gor. Here she discovers the true identity of her kidnapper and his sinister motives. She is given a strange drug that reverses the aging process, turning back time itself, and once again she's the beautiful young woman she remembers from years before, so long ago. Now her adventures really begin. Ellen finds herself a slave in the mighty Gorean city of Ar, where the harsh rule of the occupying forces of Cos and their mercenary allies is being challenged by the mysterious Delta Brigade.

Some might suppose that the Kurii are monsters, but that is distinctly unfair. They are merely another life form. The Kur is often eight to ten feet in height, if it should straighten its body, and several hundred pounds in weight, and is clawed, fanged, long armed, agile, and swift, often moving on all fours when it wishes to move most rapidly, and that is far faster than a man can run. It does not apologize for its strength, its speed, its formidableness. Nor does it attempt to conceal them. Once, it seems, the Kur race had a planet of their own, but somehow, apparently by their own hands, it was rendered unviable, either destroyed or desolate. So they searched for a new home, and in our solar system found not one but two suitable planets, planets they set their minds to conquering. But these planets, Earth and it's sister planet Gor, the Counter-Earth, were not undefended. Four times have the Kur attempted their conquest, only to be beaten back by the mysterious Priest-Kings, rulers of Gor. As the Kurii lurk deep within an asteroid belt, awaiting the chance to seize their prize, their attention is drawn to a human, Tarl Cabot. Cabot was once an agent of Priest-Kings, but is now their prisoner, held captive in a secret prison facility. But what is their interest in Tarl Cabot? Whatever it may be, one thing soon becomes clear - that Tarl Cabot is a man to be taken seriously.

Fresh from his exploits in the Steel Worlds, home of the Kurii, a savage alien race intent on conquering Gor, Tarl Cabot has been returned to an isolated beach, at coordinates apparently specified by the Priest-Kings, the masters of Gor and the enemy of the Kurii. His only companions are his beautiful new slave Cecily, and Ramar, a ferocious sleen bred in the Steel Worlds to hunt and kill. But why has he been returned to such a remote spot? Did the Priest-Kings wish their former agent to serve them once more? Did the Kurii intend to use Cabot to further their own ends? The truth, as Tarl will learn, is darker, and deeper, than either of these possibilities.

Many on Gor do not believe the great ship, the ship of Tersites, the lame, scorned, half-blind, half-mad shipwright, originally of Port Kar exists. Surely it is a matter of no more than legend. In the previous book, however, SWORDSMEN OF GOR, we learn that the great ship, commissioned by unusual warriors for a mysterious mission, was secretly built in the northern forests, and brought down the Alexandra to Thassa, the sea, beginning her voyage to the "World's End," hazarding waters beyond the "farther islands," from which no previous ship had returned. In MARINERS OF GOR one learns the history and nature of the voyage through vast, dangerous, and uncharted waters, a voyage beset with dangers, both within and without the ship. One encounters storms and calms, fearful marine life and volcanic seas, hardships, treacheries, intrigues, desertions, and mutinies, and entrapments in ice and later amongst the thick, broad tendrils of the narcotic Vine Sea, and, eventually, once come to the "World's End," one learns what has been the intent and meaning of this mysterious enterprise, and the human ferocities into which the mariners find themselves introduced.

The 31st volume of the series, the 7th narrative from a female viewpoint, and the 1st book written for a Gorean audience; CONSPIRATORS OF GOR follows up on the alien war between Kurii and Priest-Kings which escalated in book 28, KUR OF GOR. The leading character, a young woman by the name Allison Ashton-Baker, involved in playing Gorean games on Earth, is transported to Ar to become a major witness of the unfolding events. We meet again with Lord Grendal, the result of a failed experiment to mix the genes of humans and Kurii; the Lady Bina, former pet of Agamemnon, she who dreams of becoming Ubara of Ar; and Agamemnon himself, Eleventh face of the Nameless One, the illustrious mastermind behind the Kurrian invasion.

In what constitutes a prequel to Mariners of Gor, we learn that a mysterious cargo, suitably disguised, was covertly placed on the great ship, a cargo that might influence the outcome of the aforementioned gamble. One narrator is a young woman, once a Miss Margaret Alyssa Cameron, and the other is an individual whose name, for reasons that will become obvious, is withheld in the manuscript. It does seem clear, however, that the individual referred to was somehow instrumental in bringing the former Miss Cameron to the height of a large slave block in the coastal city of Brundisium, one of Gor’s major ports.

John Norman takes you on a journey to “World’s End,” a set of once-unknown islands far west of the continental mainland. Lying across vast, turbulent Thassa, these mysterious islands were reached for the first time during the historic voyage of the ship of Tersites. Now this remote locale has been chosen by two warring, technologically advanced species—the bestial, imperialistic, predatory Kurii, and the retiring, secretive Priest-Kings, the “gods of Gor.” On this all-too-real “gaming board,” a roll of the dice will determine the fortunes and fate of Gor—and perhaps that of Earth. Few realize the momentous nature of the conflict, seeing in it no more than a local war for territory and power. Those who grasp the dimensions of the game realize that the stakes are nothing less than the world itself.

A mysterious package lies unclaimed somewhere in the great port of Brundisium, and it is rumored that its contents could determine the fate of a world. Whether or not that is true, one thing is certain: Men and beasts will kill to claim it.

Meanwhile, a young woman, now merchandise, has been brought to the slave markets of Gor after displeasing a stranger in her secretarial job back on Earth. Unbeknownst to her, she holds the key to finding the elusive package—and changing the course of history forever.

A well-to-do, upper-class young woman, intelligent, fashionable, educated, strikingly beautiful, exploitative, selfish, and haughty, a despiser of men as she knows them, taking them all as manipulable weaklings, meets a mysterious, unsettlingly attractive male at a cocktail party, one who is not only distant and seemingly immune to her brandished charms, but who seems to hold her, to her disgruntlement and indignation, in a subtle contempt.

Later her life undergoes an unexpected, dramatic, and radical change. Seized and shipped with others as cargo, as human cattle, to the beautiful, green, fresh, perilous world of Gor, she finds she is now only an object and beast, a slave. She is collared and branded. Her clothing, if any, and her food, as it might be, are now at the whim of others. She learns to kneel, to address the free as “Master” or “Mistress,” to strive to be pleasing, to obey immediately, beautifully, and without demur, in all things and in any respect, and to kiss a whip and hope that it will not be used on her. Later she meets again, on Gor, the mysterious man she met long ago at the cocktail party, only now she is before him, collared and branded, in a rag, on her knees, a lowly slave.

Puzzling, disturbing rumors have reached Port Kar.

Tarl Cabot, warrior and merchant, pirate and slaver, once of Earth, now of Gor, learns that the Farther Islands, Thera, Daphna, and Chios, west of the Island Ubarates of Cos and Tyros, are being bloodily and systematically ravaged by corsairs supposedly led by himself, by Bosk of Port Kar, as he is commonly known.

How could this be? What is one to make of it? Why would so cruel and outrageous a hoax, apparently pointless, be perpetrated? Who would dare to do so?

And, in the meantime, shipping is assailed and towns and villages are looted and burned.

Tarl Cabot will investigate.

He will seek vengeance.

His quest will carry him to the taverns and palaces of corrupt, luxurious, decadent Sybaris, on Thera, where life is cheap and collared slave girls plentiful, where ruthless corsairs live by the sword and whip, and into strange and dangerous waters teeming with predatory vessels and monstrous sea life.

As the mystery is unraveled, bit by bloody bit, he discovers that its threads may reach far beyond the Farther Islands.

The Saga of Gor continues as Tarl Cabot attempts to save a beautiful prisoner from a terrible fate.

The daughter of Marlenus, the Ubar of Ar, is now a fugitive sought for betraying the Home Stone of her city. The price on her head could build fleets and hire armies. For years she has been hunted by legions of guardsmen and bounty hunters. Now, tricked by a former colleague, Talena has been captured and delivered to Lurius of Jad. Once her esteemed ally, Lurius is now eager to sell Talena’s blood for the gold of Ar. But the reward cannot be claimed until the prisoner is delivered.

Between the port of Jad and the mighty gates of Ar lie dangerous waters and harrowing wildernesses, the threats of beasts and the menace of men. Tarl Cabot, a seaman and warrior of Port Kar, once the free companion of Talena, chooses to risk everything to save his former companion.

A brilliant woman’s dangerous discovery on Earth leads to her enslavement on the planet Gor.

In a remote corner of the American southwest, there is a small, private observatory. To most of the staff, it is just another stargazing facility. But a select few know its true function as a liaison point between two alien worlds: the decimated planet of the warlike Kurii, and the planet Gor, which the Kurii now covet. 

When the young scientist Agnes Morrison Atherton comes across an unintelligible file containing mysterious coordinates, she decides to decode them—and discovers two large, spherical, seemingly artificial objects in the asteroid belt. But it seems that Atherton’s remarkable discovery is less than welcome. Abducted and drugged, she awakens to find herself on the planet Gor—being sold as a Gorean slave girl.